The Last of Us Part 2 originally started out as an “open world game inspired by Bloodborne”

The Last of Us Part 2 was originally designed as an open-world action game that was heavily inspired by Bloodborne.

Confirmation came via co-game director Anthony Newman, who revealed during in the fantastic behind-the-scenes documentary, Grounded 2: Making The Last of Us Part 2, that for the first four or five months of development, The Last of Us Part 2 was a “purely melee focussed” game that “kept getting bigger and bigger as you explored”, as inspired by FromSoft’s fan-favourite adventure.

“When we started out making The Last of Us Part 2, Neil actually wanted to be very ambitious about changing the game almost entirely,” explained Newman.

Read more

Source

About Author