Rare has copied Bungie’s homework for Sea of Thieves Season 6 – and it’s working

It’s been just over a year since Rare started formalising new content drops in Sea of Thieves as ‘seasons’. Each one of these timed periods lasts around three months and typically introduces a new type of voyage or activity, and includes a battle pass-style progression system where you can earn extra rewards by completing specific bonus objectives and earning ‘Renown’ – resulting in any decent session bumping you up a level or two by the time you wrap up playing.

It was, on the whole, a welcome change; the game had already come a long way since it first launched in 2018, but players appreciated the regularity and transparency of the new structure, while the Renown system felt like a slower (but more reliable) way of earning rewards than we’d seen previously. Yeah, another crew might get the better of you before you can actually offload any of your hard-earned treasure, but by that point you’ve probably gained a few levels and got a cool new cannon for your boat anyway, so… fine?

But with Season Six, Rare is changing things up once again. Previously, a new season would begin, and all the new content would drop on the same day. But now, the developers are introducing it gradually. And I think it might be brilliant.

Read more

Source

About Author