UPDATE: Helldivers 2’s controversial balancing changes look to have caused a rift between its community and devs

UPDATE(7 March, 3:00PM GMT): Arrowhead CEO Johan Pilestedt has since addressed this issue via Reddit, writing: “Thank you for bringing this up, this is not the intention from the studio perspective. But since I am a heavy subscriber of a communicative studio it means that I encourage developers to engage with the community. However this also exposes us to risks of miscommunication or heated arguments and it’s something that we actively discuss internally at the studio to improve on.” He added: “As for the balance patch and the opinions surrounding it, we actively read as much as we possibly can and take what is said into consideration when we discuss things internally.”

While Helldivers 2‘s community has earned a lot of positive attention following the game’s release – mainly due to the fun folks have been having roleplaying as defenders of democracy. However, some of the balancing changes and nerfs deployed by Arrowhead yesterday seem to have brought out a side to some members of the game’s community that kinda sucks to see.

If you’re out of the loop, the arrival of yesterday’s patch – which also included the addition of new planetary hazards – came with some key changes designed to to help balance the game a little better. The main targets for tweaking were Extraction missions and weapons, with the latter including nerfs to three of the game’s most popular armaments, the Breaker, Railgun and Shield Generator Backpack.

Read more

Source

About Author