Elden Ring‘s narrative is about decay, what happens when the passing of lords creates a power vacuum, and how proclivities inform interpretations of events. But we’re not here to talk about that.
Instead, what is equally worth bringing to light is just how involved item descriptions – and their gameplay ramifications – have gotten in a modern FromSoftware game.
The studio’s work has always relied on this sparse manner of storytelling, where the bulk of what’s interesting happens in the margins. The deeper you dig and try to connect the dots, the better your understanding is going to be about the state of the world and its inhabitants.