Final Fantasy 7 Rebirth dev team admits it wasn’t sure it could “put it all together in time”

Several of Final Fantasy 7 Rebirth’s most senior developers have admitted it was “tough” to make the highly-anticipated sequel.

In a lengthy and candid interview with several of Rebirth’s most senior developers – including its director, producers, and key designers – the team pulled back the covers about the highs and lows of development, admitting that at times, the studio “honestly wasn’t sure that [it] could put it all together in time”.

“When I first saw how much content would need to be created for this game, even just for the combat, I honestly wasn’t sure that we could put it all together in time – from the huge amount of character abilities to the summons and the systems that allow you to fight alongside them, to the rich variety of enemy types that keeps the game feeling fresh whenever players enter a new location, to the boss battles that we crafted to have their own distinctive feel, and each and every one of these elements featuring its own rich variety of gameplay and visual elements,” explained battle director, Teruki Endo.

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