DF Weekly: Fallout 4’s next-gen upgrade launch could have gone better

You could call this week’s DF Direct an assemblage of patch tests as they arrived thick and fast for a range of titles, in varying degrees of scale. The addition of a 40fps ‘favour quality’ mode in Avatar: Frontiers of Pandora strikes an excellent balance between resolution and visual features for Xbox Series X and PS5, while Lords of the Fallen’s 1.5 update finally addressed the long-standing ‘0fps’ problem we reported on back in the day. However, by far the highest profile addition is the ‘next-gen’ update for Fallout 4 – and it’s swiftly unfolding into a bit of a saga.

A few weeks back in DF Direct, we outlined some of the existing issues in the PC version that really needed addressing – the ability to scale the game above 60fps and fixing the weapons debris option that crashes literally any RTX graphics card. Neither of those problems are tackled and plenty more issues are coming to light, calling into question what the point is for PC users. Even the much-vaunted ultra-wide support has problems.

In the world of consoles, there has been significantly more effort put into modernising Fallout 4 for today’s hardware. Prior to last Thursday, the best you could get was the Xbox One X version running under back-compat for Series X, along with an FPS Boost 60fps variant that did indeed run at a higher frame-rate, but busted visual quality down to Xbox One S level. Not good. Meanwhile, a ‘720p60’ mod that allowed for 4K60 on Series X appeared to have vanished. So, how do things fare with the new patch?

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