Dragon’s Dogma 2 doesn’t care about you in the slightest, and it’s the single most attractive thing about it

Dragon’s Dogma 2 is the kind of game major publishers just do not make anymore. The sort of divisive project that’s so thoroughly committed to its bit, you’re either on board with it or you’re out. Even if you may not be thrilled with every decision made to get it there, you have to at least appreciate its gusto.

Lucky for me, I am as on board with its madness as I am fascinated that Itsuno and co. managed to convince Capcom to give them the money and development time needed to bring it all to life.

If I want to be flippant or reductive, I’d say Dragon’s Dogma 2 is a game that isn’t concerned with your feelings about it. The vast majority of big games today are built to enshrine you as the only character that matters before you could even press a single button. The world, its people, the systems that govern it are all made specifically for you to experience. Outside that context, they’d have no reason to exist, and no purpose of their own.

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