Without Final Fantasy 15, we wouldn’t have Final Fantasy 7 Rebirth

Last week, when I booted up Final Fantasy 7 Rebirth for the first time, I already knew I was going to like it at the very least. I loved Remake, and unless something went seriously wrong I had no reason to believe that would be any different for Rebirth. And you know what? It’s a bit of a stunner, isn’t it? The combat feels even better than the first game, there’s silly mini-games galore, and it’s gorgeous too. Most surprisingly of all, though, is the character relationships.

In Remake, depending on the amount of sidequests you do, there’s a particular cutscene that will turn out differently towards the end of the game, but for the most part you don’t need to put any work into developing relationships with the cast of characters – the game does it for you. That’s completely different in Rebirth, though, as various actions like dialogue choices, sidequests, and even certain combat abilities can change how everyone feels about you (or Cloud, to be more precise).

It encourages you to really get involved with what the full crew is doing, from a narrative and gameplay perspective, and it works excellently well thanks to some stellar character writing. And I don’t think it would be so good if Final Fantasy 15 didn’t exist.

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