Tomb Raider Remastered is the kind of update we need more of because it preserves the past, flaws and all

Playing the first three Tomb Raider games in 2024, even in their remastered form, feels like visiting old ruins adapted for safe visits.

It’s not every month we get an update of an old title (or several in this case) that is simply content with easing new and old players alike into rusty mechanics, systems, and control schemes. As much as I love straight-up re-releases and ambitious remakes, I’m more and more convinced every day that remasters like Tomb Raider I-III Remastered strike the perfect balance between old and new.

Aspyr is no stranger to giving old titles a new lick of paint and much-needed QoL changes. Personally, I’ve loved all the work they’ve put over the years into bringing back retro Star Wars games like Knights of the Old Republic and Republic Commando. This Tomb Raider Remastered project, however, was a bit more ambitious, with a full-blown rework of Lara Croft’s first three games’ visuals that retained the feeling of the original art style and pretty much played the same.

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