Six years later, Monster Hunter World remains as essential as ever (and it deserves its Steam renaissance)

The Monster Hunter series has always been something that existed in my periphery. Those are games that share a lot of their mechanics, systems and general vibe with many of my favourite games. But they always felt out of reach; it never made sense to meet them where they are. I care a lot about game presentation, and Monster Hunter games have traditionally been locked to handheld consoles.

I don’t play Nintendo games, so the chance of me getting one of the company’s handhelds is practically zero, and I certainly wasn’t going to get one to play a monster hunting game that runs at 30fps and, well, looks like this. You can call me shallow all you want, but I demand a certain level of graphical fidelity and fluidity in the games I play. Blame growing up with PCs, I suppose.

And so, everytime a Monster Hunter game comes out, I get the same people telling me to bite the bullet and buy a used 3DS and just try out any Monster Hunter for a day. My answer was always no.

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