Paradox on the revival of its long-dormant society builder series in Victoria 3

Fans have been waiting almost a decade for word on a new instalment, and Paradox has finally delivered: the developer’s much-loved society building grand strategy series is returning in the form of Victoria 3. It’s still early days for this latest outing, but we recently had the opportunity to chat with Victoria 3’s game director Martin Anward and designer Mikael Andersson to find out a little more.

For those players who might not be familiar with the Victoria franchise, given the previous game is nearly a decade old, let’s start simply. What is Victoria?

Mikael Andersson: So Victoria is our society builder franchise. All our grand strategy games have some sort of niche, they have the historical period they are in, but they also have a specific slant. So Crusader Kings, for example, that’s like an RPG. For Victoria, though, it’s more like a management game.

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