Palworld’s performance troubles on Series X/S are doubled on Xbox One/One X

As well as being a breakout hit on Steam, Palworld is available to play on both PC and Xbox systems via a preview build on Game Pass. As well as the expected Series X and Series S compatibility, this Unreal Engine 5 release is intriguing in that Xbox One consoles are also supported.

In summary, developer Pocket Pair blended the survival aspects of games like Ark: Survival Evolved with the open world monster hunting of Pokémon. Specifically, it takes Pokémon Legends: Arceus from 2022 as its main point of reference, with a similar range of seamless exploration, capturing and battling creatures. And yes, it’s this similarity to Pokémon that has clearly been a topic of some controversy given so many of its ideas – and creatures – bear more than a passing resemblance to Game Freak’s own designs.

Beyond the controversy though, just how does the game look and run on Xbox Series X, Series S, Xbox One X and (the 10+ years old) base Xbox One? How close are they to hitting their target 60fps, given the frame-rate is unlocked on all four? And how do Palworld’s visuals scale from the most powerful machine to the weakest? Let’s just say that early access has never been so apt a description. From a technical perspective, there’s a lot of work to do before the game can be considered final.

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