Nightingale developer admits its “not happy” with game’s current state after disappointing launch

Inflexion Games, developer of Victorian fantasy survival crafting game Nightingale, has admitted there are several aspects of the game it’s currently “not happy with”, following disappointing player numbers at the game’s recent launch.

Nightingale launched on 20th February with a Steam peak of 47,569 players, but this has trailed off ever since, and this week has seen active player counts in the single digit thousands. Meanwhile, player reviews are listed as “mixed”. Studio boss Aaryn Flynn has said the team was now gathering feedback, and that the team was aware of several issues.

“We’ve been spending a lot of our time reading your impressions online, going through Discord, watching your streams and building our plans for the next phase of the game,” Flynn shared. “There are some things we are not happy with about the game,” he continued, acknowledging Nightingale’s network issues, missing quality of life improvements, and other aspects were “not quite where we want them to be”.

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