Metroid Prime developer reveals intense crunch on Nintendo classic

A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime.

Speaking on the Kiwi Talkz podcast (thanks, IGN), former senior game designer Mike Wikan recalled occasions back in 2002 where he had just one hour of sleep over a 48-hour shift.

Thankfully, Nintendo’s subsequent buyout of the studio helped turn things around, with the parent company enacting change and cutting crunch in subsequent sequels.

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