“Looking at a sort of Bioware style of storytelling”: The future of RuneScape beyond the Elder God Wars

RuneScape has been around a while, it’s fair to say. Initially emerging onto the internet way back in 2001, developer Jagex has since spawned multiple versions of its popular MMORPG that retain a permanent space on the PCs (and now phones) of a growing community of players. The latest milestone is the conclusion of the Elder God Wars saga, a series of content drops that took up the majority of RuneScape updates over the past year and brought a chain of quests to the game (alongside a fancy new dungeon) in a format unusual to RuneScape updates of the past.

With their latest big project coming to its conclusion, I sat down with product director Matt Casey and senior game designer Tim Fletcher to talk about the future of RuneScape post the Elder God Wars, their narrative aspirations for the IP, and RuneScape’s future outside of the MMO.

How has the community received these quests in comparison to some of the non-narrative updates in recent months/years?

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