If they made games like this any more, they’d make Romeo is a Dead Man, a game as joyously weird as it is spectacular

Here’s how the first few minutes of Romeo is a Dead Man go down: first, the entire cosmos floating in a fish tank to the ethereal strains of what eventually turns out to be Japanese rap (this is just the title screen). Next, a stop-motion animated intro over a glorious town of miniatures. Then! Cut to the interior of a police car; a zombie attack; our hero’s gruesome death; a portal opening onto the space-time continuum and a granddad on a motorbike. Romeo Stargazer’s resuscitation via the medium of eyeball syringe and big spacehat. More zombies! A love story told in flashback, relayed by an energetic camera gliding across a beautifully illustrated comic book. Romeo’s dimension-hopping evil girlfriend Juliet, and his Doc Brown-like granddad inexplicably reborn as a sentient jacket patch. Honestly, If I hadn’t just spent the last six hours playing it, I’d call Romeo is a Dead Man exactly the kind of game they don’t make anymore.

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