Gunborg: Dark Matters looks like a Metroidvania, but it isn’t. Something about the layout tricked me – warrenous 2D corridors, suggesting complexity, back-tracking, several flavours of door. In fact, this is an action game – a short, punchy action-platformer game with an emphasis of repeating levels until you ace them. I think it’s great.
It is a work out for the triggers. Trigger to jump. Trigger to attack. Trigger to pick up weapons. Trigger to activate a shield. Almost all of these uses require a little explanation.