Ghostwire: Tokyo’s authentic representation makes a mockery of Ghost of Tsushima and Sifu’s cultural tourism

Head to this marker, kill all the enemies that spawn, uncover more of the map, head to one of the new markers that just popped up, talk to an NPC, go to the next waypoint, fight some more enemies, go back to the quest giver, get your reward. Rinse and repeat. Break down Ghostwire: Tokyo to its basic gameplay fundamentals and you have an open world game as formulaic as they come.

But the activities take on a new meaning when, instead of clearing towers, you’re uncovering more of the map by cleansing corrupted Torii gates. Their locations aren’t just random, either – they’re often located at the entrance of a Shinto shrine, and in rare instances they become literal gateways to another dimension. Just outside the shrines, you’ll also find stalls where you can buy charms or snacks, though given the supernatural fog that’s swept the city, some of these have looked in better shape.

Likewise, those rudimentary fetch quests take on more significance when they draw you into discovering the many yokai of Japanese mythology that have interwoven themselves into Japanese society. In Ghostwire: Tokyo, they take on different roles – from threats to collectibles, merchants to quest-givers. Then there’s just how it all looks as well: a beautiful recreation of a new-gen Tokyo that would make Yakuza’s RGG Studio sweat. All of these things make Ghostwire’s world come alive – ironic for a game where everyone has been spirited away.

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