Ghostwire: Tokyo review – Possessed of spirit and enchanted by that Shinji Mikami magic

Sometimes a game just has a good vibe. It might be one aspect of said game – the art style or in-game world – that really lifts it above everything else, or it could just be that everything bundled together into one package is an exceptionally enjoyable time. In Ghostwire: Tokyo, the vibes are immaculate.

It all begins at the Shibuya Scramble, one of the busiest pedestrian intersections in the whole world. Spooky goings on cause everyone to vanish in a dense fog, leaving only their clothes behind, and an army of spectres descends on the Tokyo Ward. It’s up to the formerly-deceased protagonist Akito and the still-deceased-but-not-really sidekick K.K. to merge into one body – spellweaving capabilities quite literally in hand – and get to the bottom of the haunting of Shibuya.

Departed creative director Ikumi Nakamura once lovingly described Ghostwire: Tokyo as “spooky” in a memorable E3 speech, and there isn’t a better word to sum up the game. Shop shutters slam for no rhyme or reason as you bound around Shibuya, building interiors rearrange themselves like they’re guts being toyed with, flying shades prowl over rooftops, and the entire thing is watched over by an ominous red moon. Ghostwire: Tokyo really is spooky, then.

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