Games are starting to understand there’s more to wildlife than hunting

Arthur Morgan sets off on a hunting expedition along the banks of the Upper Montana River to gather the provisions needed to feed the whole Van Der Linde gang. He spots the perfect prey: a whitetail deer, with its head down drinking water from the river’s edge. He unsaddles from his trusty horse, equipping his bow and grabbing several arrows upon landing. He initiates hunting mode, stealthily stalking his prey from downwind, until he reaches optimal distance, slipping into cover behind a tree.

Arthur carefully draws an arrow from his quiver, notching it to his bow and slowly applying tension to the bow string. He focuses on making a clean kill, nailing the heart of the whitetail deer. He releases his bow string. The arrow whistles through the air. Suddenly something startles the deer, causing the arrow to miss the heart, instead plunging into the lungs. We hear the pained heart-wrenching grunts of the wounded deer. Arthur trudges over, unsheathing his knife. He compassionately puts the animal out of its misery. The Van Der Linde gang will be well fed for a few days. However, as a player, this hunting activity made me re-evaluate my views on the relationship between video games and the wild.

Even as a child, I’ve always had an affinity with animals and nature. A lot of this came from learning about dinosaurs. Who wouldn’t be astonished to know that gigantic reptiles roamed the Earth millions of years ago? I’ve always known that animals are integral to the world and need to be protected.

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