DICE has outlined some of the changes it is considering for maps in Battlefield 2042.
According to the developer, it is looking at traversal, intensity, line of sight, paths, cover, and other changes to particular maps such as Kaleidoscope.
One of the core issues the team is looking at is traversal, as players have voiced frustration on how long it takes to travel between Flags, or from Base Spawn to Flag. This comes as a result of the introduction of 128 players in combination with some of the biggest maps the team has ever created as playspaces. DICE said that while the larger maps offer more playspace and freedom, “a side effect” is that gameplay is now spread out more, resulting in an overall increase in time to combat when related to playing the objective.