Final Fantasy 7 Rebirth’s single platform development was key to achieving a seamless world, says producer

Final Fantasy 7 Rebirth, commended by critics and players alike for its detailed, seamless open-world formula, is something the game’s producer said would not have been possible had the team focused on developing the game as a multiplatform project.

Speaking with The Washington Post, Final Fantasy producer Yoshinori Kitase explained how developing Rebirth for PlayStation exclusively, empowered the team to create a vast and immersive open world beyond the limits of Remake’s Midgar. This expansive environment offers a plethora of optional activities, from collecting resources and crafting equipment to participating in side quests, beast hunts, and taking Chocobo rides across the terrain.

Kitase said had the team not developed Rebirth for a single platform, its world map would not have been as seamless, and “game design may have had to regress significantly.”

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