Elden Ring is a surprisingly brilliant “only forward” game

I am by no means a Souls expert. The opposite really. I played Dark Souls a bit and loved it – but I also struggled with it, as a foolish, cowardly, flighty kind of person and player. By the time I almost knew what I was doing – or rather, by the time I started to make any kind of real progress – I had started to play in a very specific way.

So specific I can almost remember the physical sensation of it. Most of the time, I played Dark Souls as if my head had been partway retracted into my shoulders. Sunken neck, everything tense, slow, tortoise-style forward movement, always expecting the blow on the head, always expecting the ground to fall out from beneath me. Which, granted, it sometimes did.

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