Dying Light 2 review – unique and exhilarating, messy and uneven

Shortly after you arrive in the city of Old Villedor, a scatty, desperate man approaches you. He needs to prove his worth as a craftsman’s apprentice and has settled on a foolproof plan: using electrical fencing to stimulate the neighborhood’s goats into producing more milk. A few misadventures and one fatally overstimulated goat later, you hold in your hand the resulting creation: something messy, but still close to brilliant.

Dying Light 2 is much the same. Techland improved on the original Dying Light in almost every way, with a more thoughtful scenario that distinguishes it as more than just a parkour twist on the zombie genre. It also fries some of its goats along the way, with unclear vision and a reluctance to let its unique traits shine.

Kyle Crane saved the city of Harran in Dying Light, and you quickly learn that amounts to nothing. The Global Relief Effort (GRE) – Dying Light’s callous group of researchers ostensibly trying to find a cure for the zombie infection – succumbed to the temptation of power and plunged the world into another outbreak. The fortunate cities, such as Villedor, suffered chemical bombings and a descent into anarchy, as first one governing body then another disbanded and left everyone else scrambling to survive.

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