Dragon’s Dogma 2 took five years to develop – but the ideas behind it have been 12 years in the making

Hideaki Itsuno doesn’t want you to call Dragon’s Dogma a cult hit. Speaking to the legendary developer behind Capcom‘s new RPG powerhouse as well as classics like Power Stone, Rival Schools, and Devil May Cry, I’m stopped short when I describe the 2012 original in those terms.

“I’d like to think we don’t need to call it that anymore,” Itsuno suggests with a thoughtful tilt of the head.

“It’s been a long time since the first game came out, and over the years I think it’s sold its way and made its way into many gamers’ hearts. Hopefully now that we’re on the eve of releasing Dragon’s Dogma 2, we can finally just say that it’s a popular, well-selling series that lots of gamers love, rather than treating it as a cult concern.”

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