Doom-inspired Dragon’s Dogma 2 mod lets you engineer inter-enemy fights by controlling exactly how angry they can get

You there. Do you like Dragon’s Dogma 2 and watching two things that aren’t you fight each other? Well, if you’ve ever wanted to see what happens when an ogre decides it’s just about had enough of a pack of goblins or a griffin and don’t want to rely on random chance to make that dream come true, a new mod looks like it can help.

Yup, while coming across a couple of enemy gangs going at it isn’t too uncommon in the base version of DD2, when you rock up, their attention usually shifts to caving in the head of your Arisen or ripping them to shreds, making it a bit hard to just sit back and watch the chaos unfold. So, the option to make enemies a bit more agressive towards each other, especially when attacks go awry, sounds pretty useful for the average mischief causer.

Enter modder alphaZomega’s ‘Monster Infighting‘. It’s inspired by the feature of the same name in the classic Doom games, in which tricking monsters into battling each other by cleverly making attacks meant for you set off a bit of an inter-baddie scuffle is a bit of an art.

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