Call of Duty’s anti-cheat system is now preventing cheaters from seeing opponents in-game

As part of its ongoing war against cheaters, the team behind Call of Duty’s server-side and kernel-level anti-cheat solution has announced it’s implemented a new mitigation technique, known as Cloaking, that will prevent cheaters from seeing opponents during a match.

As explained in new blog post highlighting the latest developments for Call of Duty’s Ricochet anti-cheat solution, Cloaking follows a similar philosophy to its previous Damage Shield initiative in that it’s designed to “give legitimate players a leg up on cheaters.”

While Damage Shield effectively turned on God Mode for all legitimate players when a cheater was detected in a match, Cloaking aims its focus squarely at the cheater, making it impossible for them to see opponents, bullets, and even sounds. “Legitimate players, however,” the post explains, “can see cheaters impacted by cloaking (generally, they’ll be the players you see spinning in circles hollering, ‘Who is shooting me?!’) and can dole out in-game punishment.”

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