Avowed’s game director says it has plenty of missable secrets and subtle choices, shows off extended gameplay

Following its appearance at the recent Xbox Developer Direct, Obsidian has offered some fresh insight into what players will be in for when they delve into its upcoming fantasy RPG Avowed. The answers, you’ll no doubt be glad to hear, mention a lot of the stuff that people have loved in the likes of Baldur’s Gate 3.

Yes, we’re now at the point at which every big RPG that comes out is inevitably going to be likened at least a little bit to Larian’s big tadpole-infested baby, especially if sounds like it’ll let people spend ages wandering around in search of things and chewing the ears off of NPCs. However, in this case it sounds like that might be warranted, even if it’s just because we don’t feel as comfortable saying non-spacey/CRPG-style things are a bit like The Outer Worlds.

In the Xbox Wire write-up that arrived alongside an Official Xbox Podcast episode featuring an extended look at the quest gameplay we saw at the Direct, Avowed’s game director Carrie Patel said that there’ll be plenty of stuff in it that you can easily miss in Eora. According to Patel, that quest itself “is entirely discoverable, which means it’s also entirely missable” as you navigate the game’s world, which is made up of open zones that are “comparable [size-wise] to The Outer Worlds areas on the larger side”.

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