A Plague Tale: Requiem will easily take the title of this year’s most harrowing Xbox Game Pass game

A Plague Tale: Innocence was a breakout hit: it came from pretty much nowhere, infested the minds of gamers the world over, and gnawed through any preconceptions of what everyone thought would be just another stealth game’. Asobo Studio picked up accolades ranging from best narrative, best art direction and studio of the year – as well as a slew of Game of the Year awards – for its sleeper hit effort with the first game in the series. And rightly so; rarely do we see stories so affecting, so artfully done, and so sublimely grotesque… all at the same time.

So, following up with A Plague Tale: Requiem was never going to be an easy feat. Asobo wasn’t even sure if it’d get to make a sequel to the game whilst the original was in development – and that’s probably for the best. It means the original story wasn’t chopped up, butchered, and Frankenstein’d back together for the sake of a sequel. It means that each game retains its own identity, its own outlook, and its own take on where storytelling and mechanics intersect. It means that Requiem, from what we’ve seen so far, is even more harrowing than its predecessor.

From a top-down view, Requiem is very much more of the same: high fidelity graphics, an emphasis on stealth, deep and unsettling horror thumbed into every pore of the game. Wherever you do, there’s the chattering of rats and the pungent smell of death – this is a world where Europe is still in the grips of a heaving infestation, after all. Your actions in the last game haven’t solved the vermin epidemic. But where the first game made you feel underpowered and vulnerable, just children trying to survive in a world utterly hostile to life, Requiem makes you the threat – in some quietly horrifying ways.

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