Warpips is a real-time tactics delight

Warpips belongs to a class of games that I buy because they remind me of Advance Wars – visually at least. In truth, Warpips is not Advance Wars, and it’s not trying to be, and that’s fine because the thing it is trying to be is pretty excellent anyway.

I think this is tug-of-war at heart. The battlefield is a long corridor of land here, with your HQ on one end and the enemy HQ at the other. The objective is always the same – destroy the enemy HQ and don’t let the enemy destroy yours. But the matches that unfold are never the same.

It’s real-time, and you have no direct control of your units once they’re on the ground. Even so, this is a game dense with choices. Firstly, you choose which units to deploy, as and when you can afford them. Then, when they trot out to kill enemies and earn XP, you choose what to spend the XP on. You can use it to buy more war pips, which allows you to deploy more units at once. You can use it to boost your cash supplies – cash builds up overtime anyway, but slowly – so you can buy more units faster. Or you can use it to rank up your units so they get better and do more damage and all that jazz.

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