Wanderhome is a Redwall-inspired RPG that arms players with dialogue, not daggers


A weasel, a snake, a possum, a rabbit, and a lizard couple sit around a roaring fire at night. A stew is simmering.
The roads of Hæth provide plenty of time for travelers to share a meal — and their stories. | Image: Danny Kyobe/Possum Creek Games

The wholesome game leaves necessary room at the campfire for trauma and regret

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