Warhammer 40,000: Space Marine 2 is perhaps not a sequel I ever expected to play. The original Relic Entertainment game was unusual by perhaps every measure. It was a shooter-melee hybrid that came from a studio chiefly known for its strategy games. It wasn’t especially well-received at its release, but has since garnered something of a cult status among Warhammer 40,000 enthusiasts, and really, anyone who played it.
Space Marine was the full package; a decently lengthy campaign with some all-around solid production values, a horde mode you can spend time in after finishing that, and even a serviceable, if unremarkable, multiplayer mode – as was the standard at the time. By all accounts, it was an oddity you wouldn’t have expected to repeat.
Yet here we are, 13 years later, and we’re playing a sequel to it; albeit one made by different people and published under a different banner.