Earlier this year I spoke to Tomas Sala, the developer of The Falconeer and his new game, Bulwark: Falconeer Chronicles. I was particularly eager to chat while development on Bulwark was wrapping up, since, as a pretty-much solo developer, Sala’s process has always seemed so explorative.
In the case of Bulwark, this explorative process has resulted in a truly fascinating game: an adventure that tasks you with building a civilisation in the middle of the ocean. Partly shaped by The Falconeer’s universe – and partly shaped by an “evolving demo” – it’s another Sala-made game that’s impossible to pin down. So how does it feel to emerge from such an intuitive development?
How are things?