Tag: Racing

Forza Motorsport’s car progression system overhaul arrives today

Forza Motorsport’s car progression…

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Developer Turn 10 Studios’ previously promised overhaul of Forza Motorsport’s controversial car progression system arrives today, 11th March, on…
New Star GP review: Putting the fun back in F1

New Star GP review:…

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If, right now, you ask a long-time F1 fan what keeps them tuning in to watch cars go round…
Nuts to Final Fantasy 7 Rebirth and Demon’s Souls, Activision mastered the remake five years ago

Nuts to Final Fantasy…

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If I asked you off the top of your head to name me the best video game remake of…
Why can GTA San Andreas’ glitchy mirrors have characters reach out of them? It’s not because of an underworld

Why can GTA San…

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Psst, remember the mirrors in GTA San Andreas? Like a lot of things in retro GTA games, they can…
WRC and latest Theatrhythm have stopped working because it’s a leap day

WRC and latest Theatrhythm…

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Leap day is now upon us and a couple of games aren’t happy about this sudden affront to their…
Expeditions: A MudRunner Game review – Raiders of the Lost ‘Arrgh, I’ve rolled it again’

Expeditions: A MudRunner Game…

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It’s the dumbest plan anyone’s ever come up with, but it’s the only one I’ve got. As I motor…
The Simpsons’ Mario Kart parody is the closest we’ve got to a Hit & Run sequel

The Simpsons’ Mario Kart…

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We’re now 20 years on from the release of The Simpsons: Hit & Run and we’re still without a…
EA’s F1 24 gets May release date on Xbox, PlayStation, and PC

EA’s F1 24 gets…

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F1 24, the latest instalment in EA’s annual racing series, is launching for PlayStation 5, PS4, Xbox Series X/S,…
New Star GP preview – A V12 roar-infused F1 racer riding the racing line between arcade and sim

New Star GP preview…

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“We tried to make something that we were going to enjoy,” New Star Games Design Director John Dennis says…
Game of the Week: Finally, a game with the guts to ask, “What if middle child syndrome was a Volvo?”

Game of the Week:…

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In the Zone, causality goes into the blender. The past and the present and the future do not always…