Tag: halo-infinite

Halo Infinite’s campaign co-op playtest kicks off July 11

Halo Infinite’s campaign co-op…

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Last month 343 Industries confirmed that a playtest would take place for Halo Infinite’s campaign co-op, and now a…
Halo Infinite’s campaign co-op beta starts 11th July, lasts 10 days

Halo Infinite’s campaign co-op…

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It has been a long time coming, but positive steps are finally being made towards Halo Infinite’s campaign co-op…
343 Industries apologises for offensive Juneteenth cosmetic name

343 Industries apologises for…

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Halo Infinite developer 343 Industries has apologised after releasing a cosmetic item in celebration of Juneteenth with an offensive…
Here’s a VFX breakdown reel for Paramount’s Halo TV adaption

Here’s a VFX breakdown…

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PIXOMONDO, the VFX team behind the special effects for the first season of Paramount’s Halo TV adaptation, has released…
Halo Insiders can playtest Halo Infinite’s campaign co-op in July

Halo Insiders can playtest…

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343 Industries has announced it will host a playtest for Halo Infinite’s campaign co-op next month. To be made…
Halo Infinite’s co-op gets closer with beta next month

Halo Infinite’s co-op gets…

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The co-op mode for Halo Infinite is at long last on its way. In fact, players will be able…
Inside video game cookbooks with one of the biz’s top chefs

Inside video game cookbooks…

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Today it’s all about cookbooks. More specifically: it’s about cookbooks themed around games, which are all the rage these…
Halo Infinite’s head of design Jerry Hook leaves 343 Industries

Halo Infinite’s head of…

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Jerry Hook, Halo Infinite’s head of design, has announced his departure from 343 Industries. “Today marks my last day…
Season Two’s updates can’t stop Halo Infinite feeling like an incomplete slog

Season Two’s updates can’t…

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Everything you need to know about why I bounced off Halo Infinite shortly after launch can be encapsulated in…
Halo Infinite’s Season 2 patch fixes long-standing animation bugs, adds new graphics modes

Halo Infinite’s Season 2…

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Halo Infinite was rough around the edges on release with animation issues, frame-pacing woes and extra problems in cutscenes.…