Tag: gaming industry

Gabe Newell says he founded Valve after Doom showed him Microsoft ‘was missing the opportunity’ offered by the internet: ‘I was willing to sort of put my money where my mouth was’

Gabe Newell says he…

We all know the story of how Valve was founded. Gabe Newell, born beneath a rainbow on Mt Paektu,…
Microsoft CEO consoles employees by saying recent layoffs are ‘the enigma of success in an industry that has no franchise value’

Microsoft CEO consoles employees…

This month began with some stark news for Microsoft employees: The business was doing better than ever before, and…
Itch

Itch.io latest in platforms…

Itch.io, a platform that hosts and sells videogames (particularly popular in the indie dev industry) has been the next…
Until Dawn developer Supermassive Games set to lay off another 36 employees after a ‘redundancy consultation process’, delays Directive 8020 to 2026

Until Dawn developer Supermassive…

Supermassive, developer of Until Dawn and Little Nightmares, is set to lay off another 36 employees before the release…
How to survive as an indie developer for 20 years

How to survive as…

Dan Marshall was 24 when he picked up C++ for Dummies. “I’ve left this too late,” he thought. “I’m…
ESO devs at ZeniMax reel from Microsoft’s ‘hollow’ layoff emails, with some wondering how a ‘carcass of workers’ is ‘supposed to keep shipping award-winning games’

ESO devs at ZeniMax…

It’s with precious little pleasure that I sit here and try to find a new way to say ‘the…
Fallout co-creator Tim Cain says less is often more in game design: ‘As a very wise designer once said to me, a game that includes everything is about nothing’

Fallout co-creator Tim Cain…

In a new YouTube video detailing game design pitfalls that regularly derail game development projects, Fallout co-creator and veteran…
Nacon postpones its Nacon Connect showcase so it can concentrate on going insolvent

Nacon postpones its Nacon…

Just five days after filing for insolvency, publisher and peripheral maker Nacon has postponed its Nacon Connect showcase, which…
‘The hunting genre was because of Wal-Mart:’ Doom dev John Romero says the entire category was created to appease one Texan executive

‘The hunting genre was…

In the latest episode of Nightdive Studios’ podcast series, legendary FPS developer John Romero came on to talk about…
Bloodlines 2 studio The Chinese Room has bought its own independence, but also laid off employees for the second time in two months

Bloodlines 2 studio The…

As reported by Game Developer, Vampire: The Masquerade – Bloodlines 2 developer The Chinese Room has bought its own…