Tag: game-development

Stop Killing Games’ EU initiative hits 1

Stop Killing Games’ EU…

Stop Killing Games (which just under a month ago was all doom and gloom) has soared past its prior…
‘Dangerous on a whole new level’—while Steam’s policy change is new, the shadow of credit card porn-hibition has been looming for a while, with Nier: Automata’s Yoko Taro sounding the alarm last year

‘Dangerous on a whole…

Last week was a weird one for videogames—with Steam clamping down on games featuring adult content due to the…
Xbox exec suffers bout of terminal LinkedIn brain, suggests folks laid off by Microsoft use AI to ‘reduce the emotional and cognitive load that comes with job loss’

Xbox exec suffers bout…

History doesn’t repeat itself, but it often rhymes—every so often, in times of deep economic equality, someone with a…
Obsidian director Josh Sawyer says it’s a ‘mistake’ for RPGs to sacrifice crunchy ‘sweaty boy’ systems in favour of a ‘one size fits all’ game, since easier difficulties aren’t too hard to make

Obsidian director Josh Sawyer…

Dear reader, I need to confess something to you. I have never done a proper playthrough of Skyrim. I’ve…
‘We wish to express our deepest regret’: Bulletstorm and Outriders dev People Can Fly suspends unannounced projects in yet another wave of gaming layoffs

‘We wish to express…

Sebastian Wojciechowski, People Can Fly CEO, shared some disheartening news in an announcement on LinkedIn on Sunday. Not only…
Helldivers 2 and Palworld devs wish players understood that ‘easy’ additions and updates are sometimes really hard: ‘That’s half a year’s work

Helldivers 2 and Palworld…

I don’t envy game developers sometimes, nor do I envy the assumptions they have to hear time and time…