Tag: game-development

Palworld studio’s first move as a publisher is to save a struggling indie dev: ‘This is the energy I want to see driving games in 2025’

Palworld studio’s first move…

Pocketpair, the developers behind Palworld, has announced its first project as a publisher—a new horror game alongside Surgent Studios.…
For Warhorse’s 15th birthday, we chatted with its co-founder about the demand for ‘grown-up’ RPGs, AI, why games are too cheap, and his role in the collapse of communism

For Warhorse’s 15th birthday,…

Martin Klíma is an iconoclast. As the co-founder of Warhorse Studios, he’s responsible for one of the crunchiest, most…
Over 10 years later, Gabe Newell’s advice to devs still holds up

Over 10 years later,…

In 2013, Valve head honcho Gabe Newell spoke to students at the LBJ School of Public Affairs in Austin…
Industry vet who worked on Ultima Online says the next big thing needs to have ‘sh*tty graphics’ to escape the doom of rising development costs

Industry vet who worked…

The industry obsession with high-resolution graphics has haunted it for years, but given the dire state of things in…
Palworld publishing chief worries early access has ‘lost its meaning’ as the rise of ‘hyper-casual’ gaming culture means people often don’t understand what they’re getting into

Palworld publishing chief worries…

Early access on Steam is a simple concept. You buy a game before it’s finished, provide bug reports and…
CD Projekt Red isn’t ‘planning to rely on AI making complete games’, and will still be ‘predominantly using people’ for The Witcher 4 and beyond

CD Projekt Red isn’t…

Generative AI in videogame development, despite the looming potentiality of a bubble popping, has continued to be a hot-button…
A multi-month delay for Deus Ex turned into a huge payoff for one of its best characters, says designer Harvey Smith

A multi-month delay for…

Nobody likes game delays. Sure, a delay is temporary and suck is forever, as Gabe Newell once said, but…
Dwarf Fortress creator says we have a natural lean towards human-made stories, but ‘but we’re all going to be very sorely tested in the coming years’ by AI

Dwarf Fortress creator says…

Dwarf Fortress has an endless capacity for telling stories. It’s a game built on procedural generation, and any longtime…
id Software’s former co-owner says they absolutely would’ve used gen AI back in the day: ‘John Carmack would be like making Skynet or something’

id Software’s former co-owner…

Generative AI is a hot-button topic in the industry, and for good reason—it’s been kinda destructive, whether that’s jacking…
Former Arkane vets’ new studio isn’t going to try ‘trend chasing’, and in hindsight, thank God

Former Arkane vets’ new…

One tragedy about the fall of Arkane Austin—aside from Microsoft’s seeming unwillingness to give studios a chance beyond the…