Tag: game-development

Jackbox Games isn’t interested in AI development: ‘All that is done by people, and we have no intention of changing that’

Jackbox Games isn’t interested…

On a recent visit to Jackbox Games HQ here in Chicago, I got to speak with developers and studio…
Visa and Mastercard pressuring Itch

Visa and Mastercard pressuring…

In case you missed the news, let me get you up to speed—payment processors like Visa and Mastercard have,…
How to survive as an indie developer for 20 years

How to survive as…

Dan Marshall was 24 when he picked up C++ for Dummies. “I’ve left this too late,” he thought. “I’m…
Stop Killing Games’ EU initiative hits 1

Stop Killing Games’ EU…

Stop Killing Games (which just under a month ago was all doom and gloom) has soared past its prior…
‘Dangerous on a whole new level’—while Steam’s policy change is new, the shadow of credit card porn-hibition has been looming for a while, with Nier: Automata’s Yoko Taro sounding the alarm last year

‘Dangerous on a whole…

Last week was a weird one for videogames—with Steam clamping down on games featuring adult content due to the…
It’s not just Steam: New game pages created per day on Itch

It’s not just Steam:…

It seems it isn’t just Steam that’s being flooded with AI slop. Indie games storefront itch.io has reported that…
Xbox exec suffers bout of terminal LinkedIn brain, suggests folks laid off by Microsoft use AI to ‘reduce the emotional and cognitive load that comes with job loss’

Xbox exec suffers bout…

History doesn’t repeat itself, but it often rhymes—every so often, in times of deep economic equality, someone with a…
Obsidian director Josh Sawyer says it’s a ‘mistake’ for RPGs to sacrifice crunchy ‘sweaty boy’ systems in favour of a ‘one size fits all’ game, since easier difficulties aren’t too hard to make

Obsidian director Josh Sawyer…

Dear reader, I need to confess something to you. I have never done a proper playthrough of Skyrim. I’ve…
‘AAA publishers are abusing early access,’ Denis Dyack says, and that’s making things harder for everyone else

‘AAA publishers are abusing…

Denis Dyack, known for his work on games including Blood Omen: Legacy of Kain and Eternal Darkness: Sanity’s Requiem,…
Square Enix vets say devs of the future will need to ‘master the use of AI’, but the human touch will still be vital

Square Enix vets say…

AI’s a touchy subject in the development industry, but in other areas it’s a lot less controversial—take Japan, for…