Tag: game-development

AMD, Microsoft, and Nvidia are getting cosy at GDC 2024 to tell us all about the new DirectSR upscaler

AMD, Microsoft, and Nvidia…

PC gaming's (un)holy trinity of hardware and software vendors will be taking the stage at this year's Game Developers…
‘I sometimes lie in bed thinking about it’: Rockstar co-founder Dan Houser explains why open world spy game Agent never worked out

‘I sometimes lie in…

Remember Agent? After first mentioning it in 2007, Rockstar formally announced it in 2009—an espionage game in an open…
Anime-based therapy is being trialed in Japan

Anime-based therapy is being…

Have you ever been sitting there, watching an anime, and gone: Man, I wish I could get drawn into…
Mass Effect & Dragon Age’s cast members on how BioWare builds dynamics

Mass Effect & Dragon…

“Dragon Age was basically one of my favourite video games, even before I got cast,” Allegra Clark, the voice…
Visa and Mastercard pressuring Itch

Visa and Mastercard pressuring…

In case you missed the news, let me get you up to speed—payment processors like Visa and Mastercard have,…
How to survive as an indie developer for 20 years

How to survive as…

Dan Marshall was 24 when he picked up C++ for Dummies. “I’ve left this too late,” he thought. “I’m…
Stop Killing Games’ EU initiative hits 1

Stop Killing Games’ EU…

Stop Killing Games (which just under a month ago was all doom and gloom) has soared past its prior…
‘Dangerous on a whole new level’—while Steam’s policy change is new, the shadow of credit card porn-hibition has been looming for a while, with Nier: Automata’s Yoko Taro sounding the alarm last year

‘Dangerous on a whole…

Last week was a weird one for videogames—with Steam clamping down on games featuring adult content due to the…
Xbox exec suffers bout of terminal LinkedIn brain, suggests folks laid off by Microsoft use AI to ‘reduce the emotional and cognitive load that comes with job loss’

Xbox exec suffers bout…

History doesn’t repeat itself, but it often rhymes—every so often, in times of deep economic equality, someone with a…
Obsidian director Josh Sawyer says it’s a ‘mistake’ for RPGs to sacrifice crunchy ‘sweaty boy’ systems in favour of a ‘one size fits all’ game, since easier difficulties aren’t too hard to make

Obsidian director Josh Sawyer…

Dear reader, I need to confess something to you. I have never done a proper playthrough of Skyrim. I’ve…