Renowned FPS developer MachineGames de-emphasized guns for Indiana Jones and the Great Circle because the fedora-wearer is mostly just “a somewhat clumsy archeologist”

Indiana Jones and the Great Circle might be first-person, but that doesn’t mean MachineGames is making it an outright shooter.

MachineGames is pretty well known for its first-person shooters – in fact, it’s even lauded for them, in particular its affinity towards games that let you absolutely wreck Nazis (i.e., Wolfenstein), something Indiana Jones does a lot as well. But something Indy doesn’t do all that much is use guns (apart from that one famous scene). He’s more of a whip and fists kind of guy, and recently the game’s creative director Axel Torvenius spoke with Edge magazine (via GamesRadar) about not relying on gunplay too much, which the team views more of a “fallback solution” than anything else.

“We do not encourage gunplay. It’s not being pushed as the primary way forward,” Torvenius explains. “The primary way forward is always trying to use your wits and your whip.” Those that know the films also know that Indiana Jones is the kind of character who uses his smarts to beat someone else rather than just gunning them down, because he’s mostly just a regular archeologist (if you ignore all those adventures he goes on constantly).

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