Remember Phil Spencer’s Fallout 76 CAMP getting nuked? Here’s how that whole thing looked from Bethesda’s point-of-view

It’s not often you get a chance to cause damage to a video game executive’s actual stuff in a video game. However, just last month, as you probably heard, Xbox head honcho Phil Spencer’s Fallout 76 CAMP had an entire atomic bomb dropped on it by a player.

While, as its perpetrator soon revealed, the nuking wasn’t – as some had theorised due to the timing – some kind of reaction to Xbox shuttering a group of studios headlined by Redfall developer Arkane Austin and Hi-Fi Rush creator Tango Gameworks, it was still a pretty interesting thing to have happen in a game.

So, with that in mind, during an interview with Bill LaCoste at a preview for the Skyline Valley expansion, I asked the lead producer on Bethesda’s 76 team what the game’s developers had thought watching all of that go down in their creation.

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