Chris: Pocket Watch is the latest game from Sokpop, a team that releases two new games a month. They tend to be ingenious riffs on a single idea each time. Pocket Watch is really something.
For the first twenty minutes I didn’t really know what was going on. I was a duck who woke up on an island and had to try and fix a boat to get back to the mainland where a volcano was rumbling. I had to get a boat part, but I also had to wait for high tide so I could swim to a little reef and collect a spanner. That meant…waiting. Actually sitting down and waiting for the time to pass.
Eventually I got the boat fixed and made it to the island. I wandered around a bit, met a few characters and collected a few coins – after I’d been given a purse to keep them in. There was an auction set for the evening with a pocket watch up for grabs, but I’d foolishly spent all my money by then. Just as I was wondering what to do next the volcano erupted and I died. Game over. Back to the start.