Activision Blizzard has confirmed Overwatch 2, which will be an “always on, always evolving” free-to-play game when it launches into early access on 4th October, will be ditching its predecessor’s lootboxes in favour of a seasonal battle pass and in-game store.
That news was shared during an extended Overwatch 2 livestream this evening, primarily focused on the game’s live-service model and seasonal content plan – the latter of which, according to Overwatch 2’s game director Aaron Keller, will enable Blizzard to deliver new content to players on a more “frequent and consistent” basis compared to the original game.
Each season will last nine weeks and alternately add a new hero then a new map. That’s a little different for season 1, however, with Blizzard promising three new heroes, six new maps, the new Push game mode, weekly challenges, 30+ new skins, and a new mythic skin when things get underway on 4th October in tandem with Overwatch 2’s early access launch.