Metaphor ReFantazio effortlessly nails fantasy world-building, and proves Atlus can go toe-to-toe with Dragon Quest or Final Fantasy… and maybe even out-do them

In my humble opinion, the mark of a good game is one that lets you obsess over food. If I can wander into a fantasy RPG and start salivating over the food assets, hearing the phantom voice of Anthony Bordain in my head as I go and sit with the locals in their caff of choice and chow down on some scrumptious-looking brunch, I’m going to have far more patience for the hours of grinding I’ll likely need to do to get into the meat of the experience.

Good news, then. Metaphor ReFantazio is obsessed with food. Smitten with it, maybe. In a recent demo, hosted by Sega and Atlus, I got to play the opening few hours of the game, and then another section of the game about 20 hours in (give or take). And yep, the food jumped out at me the most.

Metaphor doesn’t just use meals as an excuse to pass time or as a cheap mechanic to level your team up; it seems like a genuinely fleshed out, meaty part of the game. This is Atlus’ first fantasy world using the SMT/Persona formula, and the developer has even dedicated a member of staff to making sure the moment-to-moment feeling of the world is up to snuff.

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