While chatting with Guerilla’s narrative director James Windeler shortly after my time with Lego Horizon Adventures, I was reminded that Horizon Zero Dawn’s signature robo-dino creatures have already had ties to Lego for some time. “The story goes that we prototyped the first machines in Horizon Zero Dawn from Duplo,” he said, “so it’s always been a part of the studio.”
The reality of course is that the relationship between Horizon and Lego probably began and ended there, for a while, but it’s a nice anecdote – and maybe explains just a little of why these two series feel like such a natural fit. Lego Horizon Adventures, unlike the usual, ever-enjoyable Lego games, carries over a concentrated version of the main series’ mechanics as well as the set dressing and core of its story. Combined with a surprisingly luxurious graphical spin on its game world, it all feels like a very new take on the Lego game formula. This is less Lego Horizon and more of a reimagined family Horizon game, crossed with something akin to a playable Lego Movie.
There are two reasons for that, the first and most immediately obvious being the change in how Lego Horizon Adventures’ world has been made. This is a video game where every single asset is made out of Lego bricks, from the enemy creatures down to the very floor tiles, even the self-propagating fire is made of little licks of Lego flame, washing across waving strands of Lego long grass.