Iron Galaxy is a developer with a lot of merit, in my book. Responsible for nearly 15 years of great contract work, the studio is also known for producing its own projects every now and again, all of which bears marks of its own brand of action. You may know them for the latter seasons of Killer Instinct, Divekick, and now Rumbleverse.
A venture into the battle royale genre – albeit with guns and firefights traded out for a vastly different gunshow packed with big muscles and wrestling – this is the first big in-house IP release from the studio for some time. To find out the origins of this game, as well as how the team at Iron Galaxy plans to differentiate its game in a saturated market, and its overall hopes for the title, I sat down and talked to co-CEO Chelsea Blasko about everything Rumbleverse.
It’s been widely reported that Blasko was the source of the original wrestling battle royale idea, stemming from their desire to recreate the fun of classic wrestling and the high-flying stars of the Macho Man era.