Indiana Jones and the Great Circle wasn’t playable at Gamescom 2024 – but that didn’t stop MachineGames’ upcoming adventure leaving a huge impression on the preceedings nonetheless.
Of course, attendees could head over to Bethesda’s heaving showfloor stand and watch a hefty slice of gameplay – the same presentation Eurogamer had an early chance to report back on last week. But the real talk in Gamescom’s halls was on the bombshell reveal this Bethesda blockbuster was also coming to PlayStation – and only a few months after its Xbox debut.
When I sat down for a chat with the game’s creative director Axel Torvenius and design director Jens Andersson, their delight at the confirmation was clear. How many more copies could Starfield have sold it also arrived on PS5? It’s a question we may yet find out an answer to, in time, but it’s not something MachineGames now needs to wait too long to find out for Indy. Also on the agenda – we dive into that controversial choice to make the game first-person, and discuss how MachineGames is making sure Indiana Jones endeds up standing apart from similiar adventure titles.