Before last week’s Xbox and Bethesda Showcase, the structure of Redfall wasn’t very clear. We knew it was a co-op, open-world vampire hunting game. Now that we’ve seen actual gameplay, however, everything is clicking into place.
Developer Arkane has been revealing more and more about Redfall since, including how co-op is going to work.
In an interview with IGN, creative director Harvey Smith revealed how Redfall is going to handle co-op progression. This is something every game treats differently, and there’s typically no golden answer.