Halo Infinite’s early December campaign launch saw the arrival of a massively anticipated title that delivered on many levels, but couldn’t shake many of the technical issues we highlighted throughout the preview/flighting process. However, towards the end of February, the Halo Infinite Season 1 mid-season update arrived, promising a fix for one of our biggest issues – the fact that first-person animations operated at a lower frame-rate than the rest of the game.
So where does Halo Infinite stand in the here and now? The truth is that while key problems are addressed with the arrival of the recent patch, there’s still a range of issues that haven’t been touched, to the obvious detriment of the presentation – especially evident in the single-player campaign.