Night has enveloped the highway and your only companion is the music from the radio. A hiker stands on the road’s edge and, after passing them by, they appear in your car. Did you stop to pick them up? Did they teleport into your car? Does it matter? They tell you a story about their childhood – a tale of stars and pretending to be a god – only to, at the end, say they were never a child. You blink and they’re gone. All that is left is you and the road curving away into the dark – your journey will end when you need it to.
Glitchhikers: The Spaces Between is a follow up to developer Silverstring Media’s 2014 title Glitchhikers: First Drive, and it captures the experience of the late night solitary journey, where reality seems to shift into the otherworldly. Expanding on the late night car journey from the original game, The Spaces Between takes you to an airport, on a wander through a park and a train. Throughout your travels, you’ll encounter hikers who engage you in conversations covering subjects spanning personal stories to discussions about fate and whether our lives are predetermined.
Last month, I spoke with Lucas Johnson, founder of Silverstring Media and studio director, and Claris Cyarron, co-founder and creative director, about the development of The Spaces Between.